When it comes to the Sims, I'm an old hat "early adopter" who bought the first game the minute it hit the stores and proceeded to spend more time than I care to admit playing it. The Sims 2 also caught my fancy. I never got into The Sims Online, however, mostly because I couldn't see paying a monthly fee just to play the game. When Second Life came into being, however, I was quick to get an account. Here was the free virtual world I was waiting for. At the beginning, I couldn't get enough of it. Over time, my interest in it began to wane - I was tired of wandering the grid and never got caught up in creating my own content or getting a paid account.
I've been in SL this week again after a few months' absence after reading Peter Ludlow and Mark Wallace's The Second Life Herald: The virtual tabloid that witnessed the dawn of the metaverse. What a fascinating and strange book. Strange, in large part, because it's written in the third person limited view of the author's avatar, so that even when the author is writing about himself and what he felt, it's from an outsider's perspective. I wonder, if the reader wasn't familiar with what it's like to be in a virtual world, if the book would still be understandable. I think I enjoyed it so much because I knew exactly what the author was talking about from first-hand experience. And it covered what it was like to play the Sims Online which I was alway curious about. I would love to see him write more about the new EA-LAND and how EA has changed TSO to be more like SL.
Speaking of first-hand experience, I had this disturbing sense of deja-vu the other day when I read this story about a guy who was trapped in an elevator for 41 hours and watched the accompanying video footage taken by the security camera during his plight. The video was sped up quite a bit. It came to me later why it was that watching the guy have a high-speed meltdown seemed so familiar: he looked exactly the way a Sims character looks when locked in a room with no doors on high speed for hours on end. Something about the similarity between what I've seen in a game and what I've now seen a real person go through - well, let's just say it was sobering to witness.


